Cyborg Prototype

There is not much visual for it, but I have worked on a cyborg prototype.

Prototype project for once, the thermal stuff talked about earlier with implementation. Still more to add but the processing tradeoff and heat momentum such are present, even if I probably will tone that down outside of very high 'pressure' spaces. Relearned some things with Godot's context as well as before I was doing a lot of UI but no environment of play

The current mechanic is

  1. hotter-> less process, more protection
  2. colder -> more process, less protection

Movement costs process and adds to the heat a bit, so if you have a low processing cap it can 'stun' you until process is replenished

Process tied to movement may be subject to change, the one 'action' that costs process is repair but the general action economy I am seeing is tradeoff costs on heat/cold/process, so like an overclock action that gets you emergency processing for a given tick but also costs heat, meaning less processing in the next tick. Or a cooling action that costs processing but gets you more processing in the next tick.